Spider Riders now take 72 command points, Battlewagon 70 (from 50), remaining take 80 (from 60) more vulnerable to poison (130/75% from 100/50%), except for spider riders added arrow dodge chance: Battle Wagon 15%, Knight 20%, Rivendell Lancer 30%, Rohirrim and Spider Rider 40% All cavalry experience requirements increased by 50%.
#Schlacht um mittelerde 2 kaufen download Patch#
Do not forget to take into account that fortress armor is now taking 200% damage instead of 150% from the previous patch 1.04 All artillery units, except for the Ballista, damage is now reduced by 35%. Height range bonus fixed at 1 for ranged units and heroes and 2 for artillery units mountain giant bonus 2.5 bombard range now 15% higher than the default attack range, scatter radius doubled (60 from 30) All Men of the West heroes and unmounted Mouth of Sauron speed now 50 (from 40), Saruman and Goblin King speed 55 (from 50) All pike-type units cost increased by 50 credits, porcupine formation now adds up +25% damage and +25% armor Banner Carriers now have a special armor very resistant to pierce, hero and hero-ranged attacks, and can't be trampled Stances bonuses enabled for heroes - Hold Ground +10% armor, -25% speed Aggressive +10% damage, +7% speed, -30% armor Stances bonuses enabled for archers - Hold Ground +25% armor, -30% damage, -60% speed Aggressive +10% damage, -30% armor
Soldiers, cavalry and pikes hold ground stance armor bonus +25% (from +50%), damage penalty -15% (from -25%) aggressive stance damage bonus +25% (from +50%), armor penalty -10% (from -25%) All artillery units more resistant to siege (75% from 100%), flame (30% from 100%) and magic (50% from 100%) more vulnerable to crush (40% from 1%) Ring Heroes more vulnerable to pike (25% from 10%) and ranged-hero (25% from 10%) Light Hero Armor more resistant to flame (10% from 25%) and specialist (10% from 25%) damages more vulnerable to cavalry (60% from 25%), crush (50% from 1%) and pierce (30% from 25%)
Tough hero armor more resistant to magic (17% from 100%), structural (40% from 50%), flame (25% from 17%), and pierce (15% from 25%) more vulnerable to specialist (42% from 25%), hero (65% from 50%), and crush (35% from 1%) Mounted Hero armor now more resistant to pierce (15% from 50%), slash (25% from 50%), poison (50% from 75%) and magic (50% from 100%) more vulnerable to flame (40% from 25%) and structural (100% from 50%)
Hero armor more resistant to pierce (18% from 25%), cavalry (30% from 50%), specialist (15% from 25%), magic (20% from 100%) and poison (40% from 75%) more vulnerable to slash (40% from 25%) and crush damage (50% from 1%) Pikemen units now more vulnerable to arrows (150% from 125%), except for the Tower Guard, poison (100/50% from 50/25%) flanked penalty -50/-25% more resistant to cavalry-ranged (20/10% from 100/50%), Hero (120/80% from 200/100%) and Hero-ranged (150/75 from 200/100%) Forged blades now have a +100% damage bonus vs other infantry units and -25% penalty vs heroes Cavalry more vulnerable to cavalry-ranged (150/90% from 50/25%), crush (60/40% from 1/1%) and structural (200/50% from 100/50%), more resistant to Slash (40/25% from 80/40%) Forged blades now have a +100% damage bonus vs non-defensive structures vision range normalized to 275 (from 175/300/370) Archers more vulnerable to slash (150/75% from 100/50%) and siege (150/70% from 100/50%) damages with heavy armor more vulnerable to crush (150% from 100%) Soldier units in general more resistant to pierce (125/30% taken from 150/75%) and crush (125/65% from 50/100%) with heavy armor more vulnerable to cavalry (120% from 75%) and cavalry-ranged (80% from 40%), more resistant to fire (30% from 50%) and magic (20% from 50%) Flanked penalty -66/-50%, except for the lorien and orc warriors Forged blades now have a +100% damage bonus vs other infantry units and +50% vs heroes (except for the Lorien Warrior) Values notation, when using slashes, means damage done or taken without/with upgradeĮxample: "Unit X more resistant to pierce damage (50%/30% from 100%/50%)" means Unit X when unarmored now takes 50% damage from pierce attacks (from 100%), and with heavy armor takes 30% damage from that damage type (from 50%). Der Patch 1.06 für die deutsche Version von Der Herr der Ringe: Die Schlacht um Mittelerde 2 behebt ein Problem mit der Online-Lobby.